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Guildmaster Problems with Switching Games

1/20/2016

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We're an old guild, but new to GW2 and WoW, at least as a collective.

What does that mean for us?

Basically, it means that our resources are zero, but our hearts are full, and our eyes are greedy. We'd like to have a developed guild yesterday to reflect that guild we were in SWTOR, but, at the same time, we aren't that guild anywhere else.

In WoW last night, a group of somewhat-scrubs took my total scrub Death Knight through a raid last night. I'm such a noob that I don't even know what raid it was, which I'm telling you honestly here because it epitomizes our state as a guild. Sure, we're still in SWTOR, but most of our loyal membership has one foot, maybe both feet, out the door. Others walked out a long time ago but have come back or further into the guild now that we're not defining ourselves based on a game. From a GM standpoint, there's been a ton of little executive decisions that make a huge impact, such as:
  • What GW2 guild hall will we pick? Polling happening now; my vote is for the gorgeous, Petra-like Lost Precipice, or, if you prefer, a better-done version of my favorite Dragon Age area, the Oasis...
  • What faction in WoW will we be, and which will get the name Aisthesis?  We solved this by rolling an Aisthesis-Ysera and an Aisthesis-Durotan, hence leaving my paladin in charge of a Katabasis-Ysera (and I liked that name, too!)
  • When is too early to expect people to level to max in WoW (a lot slower than corresponding levels in SWTOR or GW2)? This one, I punted on by waiting for our 100s to hit critical mass before putting out a call for schedule.
That's not even taking into account decisions about where I fit into all this, such as how to divide my time, whether it's worth it to divide my time versus supporting a single game, and how much I can reasonably master complex game systems when most people can concentrate on just one. Building a working place in the economy, mastering all the buttons required to play at endgame, and getting used to a new UI isn't easy. MMOs take time because players can't learn all of that overnight, but, as GM, I have to understand enough of it to make scheduling decisions and resource-allocation calls.

Of course, I'm still also responsible for supporting the people who want to continue playing SWTOR. So I have a lot of work to do as we make the jump, but at least I have enough knowledge and resources built up in SWTOR that I can do enough in that regard.

So, unlike other people, I have an entire agenda of things to do in videogames that are hard deadlines, because, without them, we can't continue building up Aisthesis. However, I'm not alone in this; I have a dedicated group of friends who want to help, whether it's shouldering some of the burden of knowledge and resource-building in one game, continuing to play and support in another, or just providing moral support as we figure out how to move forward. I'm grateful for those people all the time, because without them, there's no way I would be trying this in the first place.


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