PVE in Guild Wars 2
So, I'm having fun. I bought the game. I bought a whole bunch of quality of life stuff. PVPing the other day invoked memories of vintage Swtor PVP. The world looks fantastic; my characters look fantastic. I've drawn in by the story, even though the hokey cutscene 'stage' method of delivery is jarring. I've been streaming just doing things on Twitch.
Last night, my guildies and I finally did some dungeons besides the nightmare-fuel Wintersday dungeon (also, Arenanet has some balls for putting out such a crazy holiday event). My reaction is, meh.
Levelling and exploring has been fun for me, which is different. I'll admit that I'm impatiently rushing Ajantis to 80, but I'm also taking the time to fully explore zones, thanks to level sync and the knowledge that you still gain experience after level 80. The dungeons we did--Ascalonian Catacombs, Caudecus's Manor--we did in story mode, so I know there's more to come. We also had level 80s in our party, so the syncing system did give us--especially me, since my character was the lowest level--some challenges. But in general, I can understand why people said that Guild Wars had PVE problems. It didn't feel like a face-stomp the way that swtor or wow dungeoning would feel if a high-level character was there, but it did feel incomplete, as though some essential element of PVE was absent, and therefore the challenges in the dungeon had to come from somewhere else. I know that that is precisely the case, and I'm not asking for the game to be something it's not. I just hope that Guild Wars 2 will have enough content I enjoy to keep me logging in even after the new shininess has worn off.
Besides, you know, agonizing over dyeing my gear.
Leave a Reply.